WHAT PEOPLE THINK
Comments from the very people that play my mods.
WHAT PEOPLE THINK
Comments from the very people that play my mods.
Custom levels for Mirror's Edge made with Unreal 3 and uploaded to ModDB.com.
So far I have released 15 custom Time Trials with plenty more in the works.
Name: Sol
Released: December 2018
Downloads: 144
Rating: 10/10 across 4 votes
James Dennis (BA Hons-Computer Game Design)
AGE OF MYTHOLOGY
Custom scenarios for Age of Mythology Extended Edition made with the in game editor and uploaded to Steam Workshop.
So far I have released 2 scenarios on Steam and now working on a third.
Name: Lonely Sands
Released: February 2019
Total Unique Subscriptions: 1,313+
Rating: 37+ Ratings, 95% positive
Favorites: 31+
Lonely Sands is an Egyptian themed wave defense scenario, heavily inspired by Star Craft 2's cooperative game mode. (you can skip to 8:26 for the first attack wave)
Version 1.0 Images
I spent over a year learning the editor before trying to set out and make something.
Triggers are essential for creating scripted events; using timers, loops and context specific triggers, I can create pretty much any type of scenario I want.
I initially wanted this mod to be 2 player co-op, just like Star Craft 2, but I sadly had to cut it mid way through the project because certain triggers don't work in multiplayer.
Version 1.2 Images
After releasing the scenario, I updated the mod several times.
This included fixes, adding optional mutations, buffs to less powerful upgrades and giving the environment an extensive make over.
Version images
Gameplay of the final night. (you can skip to 1:09 for the night to begin)
Name: Nomads In Midgard
Released: March 2019
Total Unique Subscriptions: 2134+
Rating: 51+ Ratings, 96% positive
Favorites: 64+
Nomads In Midgard is a custom scenario inspired by the first Norse level "North" in the Fall Of The Trident campaign. (you can skip to 8:04 for the first attack wave)
Version 1.0 Images
The primary gimmick behind this scenario is that, in order to get godpowers, players must find Statues and Relics.
Offering 3 Relics to a single statue then gives the player a choice between 3 randomly selected godpowers.
Each time the player recieves a godpower, the more powerful the next set of powers will be until they reach the maximum of 4.
Version 1.1 Images
Just like with Lonely Sands, I updated Nomads In Midgard aswell.
This update includes fixes, balance tweaks, new godpowers and environment beautification.
The main addition however is a summer themed version of the level that includes all factions as enemy encounters; drastically increasing the randomisation of enemies that players will fight.
Name: New Myth Unit Tech
Released: 29/04/2021
Total Unique Subscriptions: 1,097
Rating: 49 Ratings, 100% positive
Favorites: 47
New Myth Unit Tech will feature new technologies players can aquire for Myth Units that previously didn't have them. Also the most popular mod on Steam Workshop for the last 3 months!
Custom Tech Icons
These images were created in photoshop.
Some were originally screenshots taken in game, and others are a mashup of already existing art in the game files.
Each of these icons correspond to a new tech for existing myth units.
Name: Saviours of Atlantis WIP
Released: TBD
Total Unique Subscriptions: N/A
Rating: N/A Ratings, N/A% positive
Favorites: N/A
Saviours of Atlantis is a custom scenario inspired by the fourth Greek level in the Fall Of The Trident campaign.
WIP Images
This scenario will feature modified godpowers, tech and units.
These changes will effect how players play. Instead of choosing myth units when ageing up, players can research any myth unit at a temple regardless of their chosen faction.
I have also made new technologies as well as making my own custom artwork for them in Photoshop.